Shadow Field Thumbnails and Sketches for the starting world, Fwylar.
These are initial designs for the player's starting place. I was inspired by Venetian architecture and windows and the large overhanging roofs of modern day architecture. The starting world has a poverty crisis--many of the nicer structures are surrounded by slums and makeshift shelters. Most of the city is unkempt.
The city itself is built around a giant terraforming machine.




The exploration of structures above are some earlier sketches for the starting city. I wanted to blend some of the curving modern day architecture we see in western civilization with older Brutalist architecture.
Old Shadow Field Concept + Design Mock up


Left: One of the first concepts for Shadow Field. I was aiming for a very unrealistic universe of strange worlds, bleeding planets and space empires.
Right: Quickly mocked up a style sheet of decals for the Old Pact structures.
Right: Quickly mocked up a style sheet of decals for the Old Pact structures.